﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Fighter.GameContent;

namespace Fighter.ScreenManagers
{
    public static class StateManager
    {
        public enum ScreenState
        {
            Ingame,
            Paused
        }
        //Screen's state (InGame, Paused...)
        public static ScreenState CurrentScreenState;
        
        public enum GameState
        {
            Alive,
            Death,
            Next,
            End
        }
        //Game's state (Alive, Death, End)
        public static GameState CurrentGameState;
    }
}
